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Qoole for Quake
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6.QLE
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Text File
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1997-09-04
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15KB
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354 lines
// QOOLE
// Brushes: 18
// Entities: 0
// Objects: 27
{ // Brush 0
( 8.0 0.0 0.0 ) ( 8.000022 0.0 500.0 ) ( 7.999962 500.0 0.0 ) *water1 0 0 0 1.00 1.00
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( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -8.000044 0.0 ) *water1 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
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( -2.999994 0.0 0.0 ) ( -3.000493 500.0 0.0 ) ( -2.999821 0.0 500.0 ) *water1 0 0 0 1.00 1.00
( 1.688986 0.0 0.0 ) ( 343.914703 0.0 364.529266 ) ( 1.689664 500.0 0.0 ) *water1 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0.0 8.000001 0.0 ) ( 500.0 8.000057 0.0 ) ( 0.0 8.000001 500.0 ) *water1 0 0 0 1.00 1.00
( 0.0 -7.999999 0.0 ) ( 0.0 -7.999999 500.0 ) ( 500.0 -7.999924 0.0 ) *water1 0 0 0 1.00 1.00
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( -1.688985 0.0 0.0 ) ( -1.689901 500.0 0.0 ) ( -343.914642 0.0 364.529297 ) *water1 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
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} // Brush 3
{ // Brush 4
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{ // Brush 5
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{ // Brush 6
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{ // Brush 7
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} // Brush 7
{ // Brush 8
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{ // Brush 9
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} // Brush 9
{ // Brush 10
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{ // Brush 12
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} // Brush 12
{ // Brush 13
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{ // Brush 14
( 0.0 8.000001 0.0 ) ( 500.0 8.000057 0.0 ) ( 0.0 8.000001 500.0 ) *water1 0 0 0 1.00 1.00
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( -1.688985 0.0 0.0 ) ( -1.689901 500.0 0.0 ) ( -343.914642 0.0 364.529297 ) *water1 0 0 0 1.00 1.00
} // Brush 14
{ // Brush 15
( 0.0 8.0 0.0 ) ( 500.0 8.000057 0.0 ) ( 0.0 8.0 500.0 ) *water1 0 0 0 1.00 1.00
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( 0.0 0.0 -7.816793 ) ( 500.0 0.0 -7.816815 ) ( 0.0 500.0 -7.816793 ) *water1 0 0 0 1.00 1.00
} // Brush 15
{ // Brush 16
( 0.0 8.000003 0.0 ) ( 500.0 8.00006 0.0 ) ( 0.0 8.000003 500.0 ) *water1 0 0 0 1.00 1.00
( 8.999997 0.0 0.0 ) ( 8.999867 0.0 500.0 ) ( 8.9999 500.0 0.0 ) *water1 0 0 0 1.00 1.00
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( 0.0 0.0 -11.343753 ) ( 500.0 0.0 -11.343775 ) ( 0.0 500.0 -11.343753 ) *water1 0 0 0 1.00 1.00
} // Brush 16
{ // Brush 17
( 0.0 7.999998 0.0 ) ( 500.0 8.000055 0.0 ) ( 0.0 7.999998 500.0 ) *water1 0 0 0 1.00 1.00
( -6.999996 0.0 0.0 ) ( -7.000555 500.0 0.0 ) ( -6.999886 0.0 500.0 ) *water1 0 0 0 1.00 1.00
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} // Brush 17
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 9, 11, 18, 20
} // Object 0
{ // Object 1 :
Position: (-0.000488, 0.0, -54.077583)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (2.25, 1.0, 0.208336)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (18.0, 0.0, -32.077583)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 3, 4, 5
} // Object 2
{ // Object 3 :
Position: (-2.103394, 0.0, 11.354855)
Orientation (rad): (0.0, 0.0, 1.570796)
Scale: (1.032227, 1.0, 0.903198)
Brush: 1
} // Object 3
{ // Object 4 :
Position: (-2.103394, 0.0, -11.354862)
Orientation (rad): (0.0, 0.0, 1.570796)
Scale: (1.032227, 1.0, 0.903198)
Brush: 2
} // Object 4
{ // Object 5 :
Position: (-13.845276, 0.0, -0.000004)
Orientation (rad): (0.0, 0.0, 1.570796)
Scale: (1.032227, 1.0, 0.903259)
Objects: 6, 7, 8
} // Object 5
{ // Object 6 :
Position: (-4.0, 0.0, 24.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 3
} // Object 6
{ // Object 7 :
Position: (22.0, 0.0, 11.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 4
} // Object 7
{ // Object 8 :
Position: (-24.0, 0.0, 9.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 5
} // Object 8
{ // Object 9 :
Position: (-2.000488, 0.0, -10.077583)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 10
} // Object 9
{ // Object 10 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (2.5, 1.0, 0.208336)
Brush: 6
} // Object 10
{ // Object 11 :
Position: (-18.000488, 0.0, -32.077579)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 12, 13, 14
} // Object 11
{ // Object 12 :
Position: (2.102905, 0.0, -11.354858)
Orientation (rad): (0.0, 0.0, -1.570796)
Scale: (1.032227, 1.0, 0.903229)
Brush: 7
} // Object 12
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Position: (2.102905, 0.0, 11.354858)
Orientation (rad): (0.0, 0.0, -1.570796)
Scale: (1.032227, 1.0, 0.903229)
Brush: 8
} // Object 13
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Position: (13.844788, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, -1.570796)
Scale: (1.032227, 1.0, 0.903229)
Objects: 15, 16, 17
} // Object 14
{ // Object 15 :
Position: (-4.0, 0.0, 24.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 9
} // Object 15
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Position: (22.0, 0.0, 11.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 10
} // Object 16
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Position: (-24.0, 0.0, 9.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 11
} // Object 17
{ // Object 18 :
Position: (-24.000488, 0.0, 13.922417)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 19
} // Object 18
{ // Object 19 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 0.666672)
Brush: 12
} // Object 19
{ // Object 20 :
Position: (-0.000488, 0.0, 49.922417)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 21, 22, 23
} // Object 20
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Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.032227, 1.0, 0.903229)
Brush: 13
} // Object 21
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Orientation (rad): (0.0, 0.0, 0.0)
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Brush: 14
} // Object 22
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Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.032227, 1.0, 0.903229)
Objects: 24, 25, 26
} // Object 23
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Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 15
} // Object 24
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Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 16
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Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 17
} // Object 26